Victoria Turk, Author at żěè¶ĚĘÓƵ Science news and science articles from żěè¶ĚĘÓƵ Wed, 09 Jul 2025 11:19:55 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.1 242057827 Slay the new slang: check out a guide to social media’s baffling lingo /article/2487264-slay-the-new-slang-check-out-a-guide-to-social-medias-baffling-lingo/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS Wed, 09 Jul 2025 18:00:00 +0000 http://mg26735512.200 2487264 Audio AIs are trained on data full of bias and offensive language /article/2455742-audio-ais-are-trained-on-data-full-of-bias-and-offensive-language/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS Mon, 11 Nov 2024 15:29:39 +0000 /?post_type=article&p=2455742 2455742 Facebook banks on virtual reality as the future of socialising /article/2128391-facebook-banks-on-virtual-reality-as-the-future-of-socialising/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS /article/2128391-facebook-banks-on-virtual-reality-as-the-future-of-socialising/#respond Thu, 20 Apr 2017 13:32:19 +0000 /?post_type=article&p=2128391 VR
Socialising in Facebook Spaces via VR
Facebook

You finally managed to get everyone together in one place. Friends you haven’t seen for ages, scattered around the world, smile and talk to each other across a table – a virtual table, in a virtual world, seen through a virtual reality headset. This is the future of socialising, according to Facebook.

The social network announced several new products at its F8 Developer Conference in San Jose this week, with a strong focus on virtual and augmented reality.

Facebook Spaces, its new VR app, lets you chat with friends in a 3D virtual environment. It’s the first real glimpse of how Facebook plans to make virtual reality a social tool after buying Oculus VR in 2014.

“VR is a technology that gives us something no other technology has before – a magical feeling of presence, the sense that we’re really there together even when we’re apart,” said head of social VR Rachel Franklin as she announced the app.

Cartoon you

To create this feeling, Facebook Spaces lets you customise a cartoon avatar to represent you in the virtual world based on one of your Facebook photos. You can bring multiple people into the virtual space at the same time and chat as you usually would, using Oculus Touch controllers to move your avatar’s arms.

The VR app also draws on the wealth of content connected to your Facebook profile. You can overlay 360 images or videos from your Facebook feed onto the virtual space to plunge you and your avatar friends into a personalised environment, and flick through 2D photos with them.

Friends who don’t have Oculus Rift- and the headset is pretty expensive at around £500 – can be added to the conversation through video chat on Facebook Messenger. There’s also an MS Paint-style drawing tool so you can doodle in the air, though the focus of the app is on just hanging out and chatting.

This kind of social VR is essentially a “fancier version of Skype”, says , a social neuroscientist at University College London. VR offers an advantage over video messaging, she says, because it can let us more easily communicate using nonverbal cues such as facial expressions and gestures.

Wooden

But consumer headsets don’t capture motion or expressions well enough to make it look realistic in the virtual world. “Without capturing faces, you get VR characters which look very wooden and people often don’t like them,” says Hamilton.

In addition to virtual reality, Facebook is banking on augmented reality playing a role in our future communications. While its new AR tools are little more than Snapchat-like filters for your smartphone camera, the company clearly envisages a transition to wearable AR devices. “We want glasses, eventually contact lenses, that look and feel normal but let us overlay all kinds of information and digital objects on top of the real world,” said CEO Mark Zuckerberg at the conference.

With developments in AI, augmented reality will ultimately be so good that you won’t be able to tell augmented visuals from reality, says at the University of Southern California.

But there needs to be a hardware revolution before social VR and AR can become mainstream, he says. Headsets are still expensive and uncomfortable, and cause some users to feel dizzy or nauseous. “Until this has been solved, I find it hard to believe that the content would be so good and so engaging that people would want to use it on a daily basis,” says Li.

And it remains to be seen how much social value these tools can really provide. At one rather poignant moment in the conference, Zuckerberg demonstrated using AR to add a second coffee cup into an image of a dining table – “so it doesn’t look like you’re having breakfast alone”.

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Video projector creates augmented reality with no bulky headset /article/2126430-video-projector-creates-augmented-reality-with-no-bulky-headset/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS /article/2126430-video-projector-creates-augmented-reality-with-no-bulky-headset/#respond Fri, 31 Mar 2017 09:51:25 +0000 /?post_type=article&p=2126430 Animation showing images appearing on real-world objects
Augmenting your world
Lightform
You don’t need special glasses to see an augmented view of the world. A new combined camera and computer can superimpose images over real-world objects without the need for a head-mounted display. connects to a video projector to beam images and animations on to surrounding objects, essentially turning any surface into a screen – a technique called projection mapping. To do this, it scans the environment using depth sensors to map the shape of objects, then tailors its lighting effects to fit. “The idea is to seamlessly merge the virtual world with the physical world, and to do it without wearing anything on your face,” says Lightform CEO Brett Jones, whose firm came out of “stealth mode” this week. Initial demos show a coffee shop’s price list materialising on a blank slate (pictured, top), squiggly lines dancing across a store window display, and a cactus undulating with decorative pulses of light.

Augmented reality has so far often been delivered through a wearable device: Microsoft’s HoloLens uses a headset, and the much-hyped Florida-based start-up Magic Leap is expected to launch its AR headset later this year. In February, Facebook’s Mark Zuckerberg hinted that the company is interested in developing AR eyewear alongside its Oculus Rift virtual reality headset. “The goal is to make VR and AR what we all want it to be: glasses small enough to take anywhere,” he .

But eliminating headsets would mean many people can share in an AR experience at once and without special preparation, and removes problems around the comfort, weight and power cables of wearable displays. Projection mapping technology is usually used for large-scale, one-off events. Jones previously worked at Disney Imagineering, developing projections for theme parks, and led projects at Microsoft Research to create expansive projected gaming experiences.

AR for anyone

Lightform, based in San Francisco, aims to turn the technology into something anyone can use. The device is designed to work with existing projectors and comes with software that Jones says is as easy to use as Photoshop. The size of the projection depends on the projector. “You could do your coffee mug using a tiny pico projector or you could do the side of a building using a really big projector,” says Lightform’s design director Phil Reyneri. The camera periodically rescans the scene and recalibrates projections if things have moved, making it suitable for long-term installations, and you can control or modify the graphics through an app. The whole package will cost more than a depth sensor like Microsoft’s Kinect but less than a mid-range laptop when it starts shipping later this year, says Jones. The mapping is not quite real-time – it takes about a minute to do a scan – and you can’t interact with the projected images, unlike with some systems that use haptic devices or motion tracking to give users the illusion of touching what they see. A by Texas-based , for example, uses computer vision to allow people to play air hockey using real objects as bats to hit a virtual puck, with the pitch markings projected on to a tabletop – though it only works on a flat surface. Argo chief technologist Jared Ficklin imagines projected interfaces being used to control smart home devices alongside voice-recognition technology like Amazon’s Alexa. It could project a recipe on to a kitchen surface, for example. Using light to augment reality is exciting, says at the Massachusetts Institute of Technology. Adding projection mapping means you can “paint with light” and give real-world objects virtual textures that fool the eyes. But projected AR has its own drawbacks, he points out. Shadows can be a problem if anything gets between the projector and surface, and it does not work well in bright spaces. If projected interfaces become integrated into the spaces we live and work in, they could usher in a new kind of ubiquitous computing, says Linder. But first they need to find really useful applications.]]>
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China’s workers need help to fight factories’ toxic practices /article/2125546-chinas-workers-need-help-to-fight-factories-toxic-practices/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS /article/2125546-chinas-workers-need-help-to-fight-factories-toxic-practices/#respond Wed, 22 Mar 2017 12:18:03 +0000 /?post_type=article&p=2125546 Yi-Yeting

Yi Yeting’s bones hurt. It feels, he says, like ants are eating him from the inside out. Yeting has leukaemia, caused by exposure to benzene, a carcinogen, while working at a container company. He has already been to hospital 28 times for chemotherapy treatments when we see him there once again, putting on a brave face as his wife and son visit.

Yi’s story is one of many in Complicit, a documentary by Heather White and Lynn Zhang that premiered at the Human Rights Watch Film Festival in London recently. The film gives a voice to factory workers exposed to toxic chemicals while making smartphones and other electronics in Shenzhen and Guangzhou.

Xiao Ya is another victim. One of hundreds of millions of Chinese “migrant workers” who left her rural home to seek a better life in the city, she came to Guangzhou as a teenager, entranced by a place she imagined as a paradise.

She began work on a smartphone production line, spending 15-hour shifts in a poorly ventilated space wiping phone screens to polish them. Xiao was poisoned by n-hexane, a solvent used as a cleaning agent that can cause nerve damage and paralysis. She and her sick co-workers didn’t know about the dangers of the chemicals they were using until they were hospitalised.

The filmmakers found subjects simply by walking into hospitals near the electronics factories. Others were directed to them by Yi, who is also an activist, campaigning against the use of benzene and n-hexane and helping sick workers get compensation to cover their medical care.

Occupational disease

This is not easy, as it requires sick workers to have an official diagnosis of occupational disease – which companies are naturally loath to admit to. One worker says that when he sought an occupational disease diagnosis, company officials accompanied him to the health authorities, carrying a bag of money.

Often, says White, workers simply don’t know where to turn when they fall ill. They are young and don’t know their rights. “A lot of them are just bought bus tickets by their employer to ship them back to their village,” she says.

In a crucial scene in the film a woman – who did not want to appear on camera for fear of losing her job or medical insurance – reveals a rare piece of paperwork: a document from health authorities that explicitly states she has an occupational disease caused by exposure to benzene.

The sickness and struggle takes its toll. The young workers came to the city to improve their lot, and for many leaving is not an option. Shang Jiaojiao, poisoned by n-hexane like Xiao Ya, recalls that even when she found herself in hospital and unable to walk, she wouldn’t tell her mother. She sobs as she explains that she left home so as not to be a burden on her family, and now that’s exactly what she has become.

We see 26-year-old Ming Kunpeng, who has leukaemia after being exposed to benzene, sit silently on his hospital bed next to his father. Doesn’t he want to go home, asks his father. His grandmother would like to see him.  Ming later kills himself, aged 27.

Meanwhile, those fighting for their rights face brutality from the Chinese system. Protestors are arrested and activist organisations have their offices raided. Yi’s group is forced to move location several times.

“Those who are the most vulnerable and in need of resources and support from society are those who are the targets of the crackdown the government is waging,” says White. “They’re basically doing the work for the corporations.”
This, she says, is why consumers need to step up. There has already been positive action, with Samsung announcing an $85 million compensation fund for workers with occupational illnesses including leukaemia and lymphoma. Apple, meanwhile, banned benzene and n-hexane “in all final assembly manufacturing processes” from 2014. But Complicit reveals that this is not enough.

“When you have global subcontracting and outsourcing with such arms-length relationships between suppliers, subcontractors and brands, it’s very easy for the brands to look the other way,” says White. “There’s no accountability and no legal liability for what’s happening with their workforce.”

Western consumers can use their voice, she says, to bolster campaigners’ efforts and force major brands to take responsibility. “I definitely think things can change, and the pressure needs to be sustained.”

At the end of the film, we learn that Xiao Ya is out of hospital after three years and has returned home. Yi has left his job for health reasons, after still more chemotherapy.

Yi’s dedication is a guiding thread through the film and acts as a call to arms to viewers. We see him advising other workers even in his hospital pyjamas, and giving speeches to international conferences remotely when he is barred from travel.

The filmmakers remind us of an Apple advertising slogan: “The people who are crazy enough to think that they can change the world, are the ones who do.”

Complicit by Heather White and Lynn Zhang, Human Rights Watch Film Festival, London

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Rear-view helmet vision may help avert motorbike accidents /article/2124729-rearview-helmet-vision-will-help-avert-motorbike-accidents/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS Wed, 15 Mar 2017 18:00:00 +0000 http://mg23331174.600
helmet
Look back in safety car
Getty Images

A HELMET display promises to give bikers eyes in the back of their head.

John Hale, founder of the , decided to make a better rear-view system for motorcyclists after too many close calls on his own bike. Mirrors didn’t show enough detail behind him, and distracted him from looking ahead.

“The inherent problem with motorcycles is that the mirrors just do not work very well,” Hale says. “You’ve got a very small reflected image and, because of the position of the mirrors, mostly you’re seeing your elbows.”

Zona puts a small backlit display into motorcycle helmets. An adjustable arm lets riders place it just below or above their eye, in their peripheral vision. A rear-facing camera on the back of the bike streams live video via Wi-Fi to a helmet-mounted receiver. The images are processed and stabilised before they reach the display, with accelerometers and gyroscopes to accommodate for the bike’s movements.

One glance at the display gives the rider a wide view of the road behind them. Although the screen is just next to the user’s face, Zona’s optics fool the eye into focusing at a more comfortable distance of around 3 metres. The system also stores the footage so it can be examined after an accident, for example.

Hale says the display, which was unveiled at a motorcycle show last month, has garnered interest from a broad range of motorcyclists, including scooter riders and touring bikers.

“The screen is next to the user’s face, but the optics allow the eye to focus at a comfortable distance”

A device that fits into any helmet is likely to appeal to motorcyclists more than previous attempts at smart helmets, says at Coventry University, UK. But he says Zona-using bikers should still check their mirrors and do the “lifesaver” check, turning their heads to check blind spots. “I’d see this as perhaps an additional resource,” he says.

This article appeared in print under the headline “Helmet vision could avert bike crashes”

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How to build better sex robots: stop making them look human /article/2121019-how-to-build-better-sex-robots-stop-making-them-look-human/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS Tue, 14 Feb 2017 15:20:00 +0000 http://mg23331130.100 2121019 Science Museum’s Robots: Who is really pulling the strings? /article/2121092-science-museums-robots-who-is-really-pulling-the-strings/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS /article/2121092-science-museums-robots-who-is-really-pulling-the-strings/#respond Mon, 13 Feb 2017 12:24:17 +0000 /?post_type=article&p=2121092 RoboThespian
RoboThespian greets you – but who controls it?
© The Board of Trustees of the Science Museum
RoboThespian welcomes visitors to the opening of at London’s Science Museum with suitable drama. The life-sized humanoid blinks its pixelated eyes, moves its head and gestures theatrically as it introduces the exhibition with great enthusiasm. You might expect the robo-actor to give you a guided tour – if it wasn’t bolted to the floor. But move on a step and the illusion is shattered. Behind a wall sits engineer Joe Wollaston, with a computer and a headset. From here, he can see and hear people approaching RoboThespian through a camera and a mic on the robot. When he speaks, his voice booms out of the robot’s mouth. Wollaston is RoboThespian’s Wizard of Oz, and this is a peek behind the curtain. “What you just saw was an example of our telepresence application,” he says after the robot’s introductory speech. “So it’s actually remotely operated.” RoboThespian can recognise people’s movements and deliver programmed messages, but a human has to step in for anything more complex. It is, as Wollaston says, “artificial AI”.
The Silver Swan
The Silver Swan is an intricate automaton
©The Board of Trustees of the Science Museum
This illusion of intelligence is one of the underlying messages of the exhibition, which tracks 500 years of robots, from the earliest automatons to present-day research. Pinned to the next wall is an eerily realistic animatronics baby, commissioned from a special effects company. The baby wriggles its arms and legs and even “breathes”. It is convincing, but its brain is still a long way off that of a newborn – all of the movements are pre-programmed. In this respect, there’s not that much difference between the baby and much earlier robots such as the Silver Swan (shown above), an intricate automaton made in 1773 that twists its neck to preen its feathers, dips its head into a river of glass rods and catches a silver fish in its beak. The baby uses modern programming, the swan runs on clockwork, but both impress by performing a physical display of an intellect they don’t actually possess. They’re just going through the motions; they don’t have a brain. Despite its age, the Silver Swan is a highlight of the show: even beside the most recent and impressive humanoid robots it is a wonderful thing. Perhaps it is because it is not trying to emulate a human that it continues to inspire awe. If one thing becomes clear from the exhibition’s journey through attempts at building robots in our image, it’s that we still haven’t cracked it. A 16th century automaton monk can walk across a tabletop, lift a crucifix and pray. Skip forward in time to the present day and we’re struggling to refine bipedal robot legs capable of naturalistic walking and dexterous hands capable of human-like precision.
ROSA in teh build section of the exhibition
ROSA mimics human movement
©Plastiques Photography, courtesy of the Science Museum
While we worry about superintelligent robots turning Terminator, the challenges roboticists face are much more mundane. Stairs, for example. “Humans are pretty much the cutting edge of, well, human ability,” says Anna Darron, one of the curators. “To build a machine that can do everything that we do is a massive challenge.” The most painstaking attempts at mimicking human movement use human anatomy as a starting point. CRONOS ECCE1 and Rob’s Open Source Android (ROSA) both take this approach, with articulated skeletons, motorised muscles and artificial tendons (made from string in ROSA) on display. Why go to so much trouble? There’s more than a hint of narcissism in our obsession with making humanoid robots – which, Darron points out, date all the way back to Greek legends of mechanical people – but there are also pragmatic reasons to favour the human form.
Kodomoroid
Kodomoroid reads the news
©Plastiques Photography, courtesy of the Science Museum
“On a practical level, having a human-like machine or a machine with human-like abilities enables it to work in a human environment,” she says. “We build the environment for ourselves – we don’t want to have to adapt it for a machine.” To be fair to the humanoids and their makers, this is also a major reason why building a useful human-like robot is so much harder than building a swan that looks like it’s swimming when you turn a handle. Our environments aren’t predictable, so a robot that can walk around in a real-world setting would need to be able to cope with different terrain, navigate around furniture, and avoid bashing into humans that get in its way. To do this, these robots need some of what we call AI – a level of agency beyond the automaton swan or animatronic baby. They use sensors to see and feel the world around them and calculate how to react. ROSA, like RoboThespian, has face-tracking software that allows it to follow visitors with its head or eyes as they move. The final room of the exhibition showcases robots that are already sharing our space today. Some are designed purely to entertain, like Honda’s iconic ASIMO or Toyota’s trumpet-playing Harry. Others are intended to serve, like Japanese roboticist Hiroshi Ishiguro’s startlingly lifelike newsreader Kodomoroid or Toyota’s robot nurse prototype Human Support Robot. And then there are those that are put to work, like Rethink Robotics’ Baxter and ABB Robotics’ Yumi, both designed for factory assembly lines.
visitors looking at iCub
The iCub has the ability to learn
©Plastiques Photography, courtesy of the Science Museum
These robots are a joy to watch. Some can make facial expressions or track the movements of people around them. Yumi twists its arms in a manner curator Ling Lee compares to a “yogic contortionist”. But each robot is only capable of doing the thing it’s designed to do. Give Baxter a trumpet and it won’t make a sound; put Harry on a production line and it won’t make a thing. That is beginning to change. As AI advances, we are starting to develop robots that can learn. The last robot that visitors meet at the museum is iCub, a humanoid the size of a young child developed at the Italian Institute of Technology. The iCub platform, which runs on a separate computer, uses artificial neural networks to learn about the world through observation, just like a child. Show it a box while saying “this is a box” and it will learn to recognise the object. Guide it to move on its feet and it will learn to walk. However, the neural networks still have to be customised for each task, says research director . The robot may look like a five-year-old, but its mental ability is nowhere near. “The intelligence we manage to put into these machines is really very limited and domain-specific,” he says. “Maybe we solve one problem, but transferring from one problem to another is very difficult – while a child will immediately learn something and the day after re-use that knowledge in a new domain.” To make a robot capable of learning the way we do requires something we don’t yet have: general AI, artificial intelligence that can perform a wide range of tasks. Only then will we have a robot that truly behaves like a human, with no wizard behind the curtain. [event_info title=”Robots” title_link=”https://beta.sciencemuseum.org.uk/robots/” venue=”Science Museum” location=”London” fromdate=”8 February” todate=”3 September”]]]>
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ÂŁ1 million prize for engineers who invented digital camera tech /article/2120082-1-million-prize-for-engineers-who-invented-digital-camera-tech/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS /article/2120082-1-million-prize-for-engineers-who-invented-digital-camera-tech/#respond Wed, 01 Feb 2017 14:51:01 +0000 /?post_type=article&p=2120082
Michael Tompsett, Nobukazu Teranishi and Eric Fossum at the Queen Elizabeth Prize ceremony
Queen Elizabeth Prize winners Michael Tompsett, Nobukazu Teranishi and Eric Fossum
qeprize.org

A £1 million engineering prize has been awarded to the creators of digital imaging technology now used in everything from medical sensors to smartphone cameras.

The winners of the 2017 Queen Elizabeth Prize for Engineering were announced at a ceremony at the Royal Academy of Engineering in London on Wednesday, and are , , Nobukazu Teranishi, and . They worked on three technologies that made the cameras we use today possible.

Smith worked with Willard Boyle, now deceased, to develop the charged couple device (CCD) at Bell Labs in the US in the 1970s. Tompsett then realised this could have applications as an image sensor. CCD sensors were used in early digital cameras, and work by producing electrical signals when they detect light.

Teranishi invented the pinned photodiode (PPD) in 1980, while at the NEC Corporation in Japan. The PPD is a type of semiconductor that made it possible to capture images of higher quality.

The following decade, Fossum and his team at NASA’s Jet Propulsion Laboratory worked on  complementary metal oxide semiconductor (CMOS) sensor technology. Originally developed to make cameras used on spacecraft smaller and lighter, CMOS sensors require much less power than CCD sensors. This has led to the development of small cameras in smartphones and even “pill cameras” that can image the inside of the body when swallowed.

Trillions of devices

Speaking at a press conference before the award ceremony, Tompsett said that the strangest application he had heard of for the image sensing technology came from a group who wanted to insert a camera into the uterus of a sheep, “to observe ovulation or something”. Fossum said he had never imagined the technology becoming popular for taking selfies or “silly cat videos”.

Together, the winners’ contributions to image sensors have “truly transformed the way we look at the world,” said Christopher Snowden, chairman of the award’s judging panel, noting that “there are “literally trillions of these devices in the world today.”

Fossum, who is currently working on image sensors that count individual photons, says the technology will continue to develop to capture images of even higher quality and make more and more applications possible.

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Home robot to nudge older people to stay social and active /article/2117620-home-assistant-robot-to-nudge-elderly-to-stay-social-and-active/?utm_campaign=RSS|NSNS&utm_content=currents&utm_medium=RSS&utm_source=NSNS Wed, 11 Jan 2017 14:00:00 +0000 http://mg23331084.000 ELLiQ robot
How about a spot of fresh air?
Intuition Robotics
A ROBOT companion for older people aims to promote activity and tackle loneliness by nudging them to take part in digital and physical activities. A prototype of the ElliQ robot, made by Israel-based start-up Intuition Robotics, will be unveiled at the Design Museum in London this week. ElliQ is a small desktop device that consists of a stylised domed “body” and a separate detachable screen. Created in collaboration with Swiss designer Yves Béhar, the robot is able to tilt and turn to indicate what it is doing and encourage a degree of social engagement. Similar to home assistants like the Amazon Echo, people can simply talk to it, and there are visual cues that could be particularly helpful for those with hearing difficulties. A key purpose of ElliQ is to act as an easy interface to access existing services such as social media, messaging programs, and audio and video streaming. For example, the device could alert the user that their grandchild has posted a new photo on Facebook, show it to them on the screen, and allow them to comment using speech-to-text technology. Unlike most other home assistants, ElliQ can recommend activities of its own accord. It might ask if you’re interested in watching a video, for instance, or suggest a walk. It can also act as reminder to take medication. Having a robot constantly bark suggestions could obviously get annoying, so the device uses machine learning to tailor these nudges to individual preferences. If a suggestion is met with a positive response once, ElliQ might try it again. If not, it might opt for a different tack. The device uses cameras and face recognition so it can detect when the user is nearby and direct its “gaze” at them when they speak. Collecting so much information from a person’s surroundings raises obvious privacy concerns. Like the Amazon Echo, ElliQ only sends speech to the cloud after hearing its name, so it is not constantly transmitting any sounds it hears. Data captured by the camera remains on the device.

“A key purpose of ElliQ is to act as an easy interface to access existing services such as social media”

As populations age, companion and carer robots are becoming popular, with previous examples including robotic baby seal Paro and nursing bot Robear. But Don Norman, director of the Design Lab at the University of San Diego, California, and an adviser on user experience to Intuition Robotics, emphasises that no robot is a substitute for human interaction. Norman, who is 81, says making a device older people will accept requires careful observation of someone’s needs. After unveiling the first working prototype of ElliQ, Intuition Robotics plans a trial with older adults in San Francisco to collect feedback and refine the product. Nick Hawes, a computer scientist at the University of Birmingham, UK, says ease of use is the biggest challenge when designing such robots, especially for those whose physical or cognitive health is declining. “What may be understandable to a 20 or 30-something, just in terms of speech patterns or interface ideas, may not be understandable to an 80-year-old,” he says. Ultimately, he says, the most useful would be capable of physical tasks as well as companionship.

Your new lodger

In the market for a robot butler? Home assistants and robots were a major trend at this year’s Consumer Electronics Show (CES) in Las Vegas. Many voice-activated tabletop devices follow in the footsteps of the popular Amazon Echo and Google Home. That includes Emotech’s Olly, which uses deep learning to evolve its “personality” to suit its owner, and toy maker Mattel’s Aristotle, a smart baby monitor that can play your child a lullaby when they cry. Other new devices had a more conventionally robot-like aesthetic, such as Mayfield Robotics’ Kuri. It trundles around your home blinking and bleeping, or else takes on specific tasks, becoming a robotic lawn mower or a security bot. But despite the rush of new hardware on offer, existing virtual assistants are still at the fore. Amazon’s Alexa has been adopted in everything from cars to fridges and even a humanoid robot, Ubtech Robotics’ home companion Lynx. Alexa is also used in consumer tech giant LG’s blue-eyed Hub Robot, which connects via Wi-Fi to appliances that control your smart home.
This article appeared in print under the headline “Home robot helps to keep you on your toes”]]>
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