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Is the fungal science in The Last of Us going off the rails?

With season 2 unfolding, the science of the fungal horror drama is becoming shakier. It is a pity that the creators haven’t thought about terrifying scenarios of real-life infection, says Corrado Nai
The Last of Us S2 E2 The Last of Us Season 2 - Episode 2
“Have you ever seen a fungus move in real life?” Episode 2 of the new season of The Last of Us
HBO

There was something I loved and something I hated in the first season of The Last of Us, the post-apocalyptic TV show based on the hit video game of the same name, in which humanity fights against fungus-infected monsters. On the pro side, the scenography is incredible: from creatures infected with a mutated Cordyceps (the “zombie-ant fungus” now turning humans into ravaging cannibals) to the eerie overgrowth dominating everything, the imagery presents a hostile world cunningly reclaimed by microbes. On the con side: the creators of the TV show omitted spores, which are essential for a fungus to spread its infection, thus making the show less credible. I’m currently watching season 2, and I am concerned that the fungal science is going even further off the rails. I give as my credentials a PhD in fungal ecology and having played the game that inspired the series on the most challenging setting, known as grounded mode.

For those not familiar with The Last of Us, it follows main characters Ellie, a teenager immune to infection, and Joel, a hardened father figure who escorts her through a post-apocalyptic US in the hope that she holds the key to a cure. Soon, both realise there is more to fear than “just” the fungus-zombies, and viewers are left wondering who is “us” and who is “them”.

Cordyceps in the show was inspired by the real species Ophiocordyceps unilateralis, which uses a nasty trick. Once it infects an ant, the fungus starts spreading within the insect’s body. Then, like a master puppeteer, it hijacks its prey into a behaviour aimed at spreading its fungal offspring. With a still-mysterious form of mind control (probably involving a chemical, as the ant’s brain isn’t physically penetrated by the invader until the end), the fungus directs the ant into a favourably elevated spot. In a final push, it forces the ant to hold tight to its last resting place, kills it and erupts from its skull in the shape of a mushroom that rains down spores on fellow ants. The cycle is completed. Cordyceps can destroy entire ant colonies.

While , imagining it does is an excellent premise for a story. And I was willing to suspend my disbelief elsewhere too: for example, why is patient zero, the original carrier, infected by Cordyceps-contaminated food, but then no-one ever worries about what might be in their food subsequently? Also unrealistic is the thread-like fungal growth that the creators weaved into the story to give the infected some form of sentient interconnectedness: underground mycelial networks are real, but not every fungus forms these root-like structures. There is no doubt that turning a video game into a television show is challenging and there is nothing wrong with tweaks here and there. Season 1 was highly enjoyable and got .

The creators omitting spores from season 1 for practical reasons: in a spore-filled world, actors would need to wear masks and cover their facial expressions. I was delighted to discover that , even if that isn’t for scientific reasons, but dramatic ones, as the creators have said.

But four episodes into the latest run, spores aren’t back yet, and the creators seem to be stretching things too far, science-wise. They are pushing the tendril-like nature of filamentous fungi to grotesque extremes, with tiny tentacles wiggling from the mouth of the infected. I mean, have you ever seen a fungus move in real life? Meanwhile, the creators hint at the environment itself becoming a threat, with Cordyceps fungal networks crawling out of pipes. Bah. Cordyceps can form mycelium, but it can’t infect new prey with it. That can only happen via spores. In season 2, the infected are more intelligent, attack in swarms and have become more resilient. Sure, a show wants to raise the stakes. But viewers were clever enough to see that Joel and Ellie already lived in an extremely hostile world.

Introducing these wobbly elements is a missed chance to stay true to what made season 1 excellent. With Cordyceps mayhem as the backdrop, season 1 was great in portraying the unseen, latent, creeping nature of fungi, which is what makes fungal infections a real health threat. With against them, pathogenic .

And there are other terrifying aspects of infection that I think the creators have overlooked, and that could have cunningly raised the stakes. What if the antibiotics that saved Joel’s life in season 1 weren’t effective anymore? Or what about the threat of concomitant infection with multiple diseases? As the case of several covid-19 patients in India has shown, . Co-infection is a medical nightmare. It isn’t about making Cordyceps infection scarier: it is about making the real-life microbial world a lurking horror. Imagine if Ellie had to fear being co-infected with another disease, or if she couldn’t afford a cut during battle for fear of antibiotic-resistant bugs. I wish the creators had thought about these real-life nightmarish scenarios.

As the show unfolds, I worry that shaky science will eventually sidetrack an excellent story. Please, dear creators: if you can’t stick to real-life science, don’t deviate from the excellent video game plot.

Corrado Nai is a science writer with a PhD in microbiology. He has written for Smithsonian Magazine, żěè¶ĚĘÓƵ, Asimov Press and many more.

Topics: fungi / Science fiction / television