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Smart glasses use sonar to work out where you’re looking

Gaze-tracking devices normally rely on cameras, but a new system uses reflected sound to track where someone is looking based on the shape of their eyeballs
The Gazetrak smart glasses track eye movements with reflected sound
Courtesy of Cheng Zhan

Prototype smart glasses can track people’s eye movements using a technique similar to sonar, an approach that uses 95 per cent less power than other methods.

Virtual reality headsets like Apple Vision Pro and Meta Quest Pro use cameras pointing towards the wearer’s face to track their eye movement. This offers high accuracy, typically estimating the angle of their gaze to within 1 degree, but also consumes a lot of power.

at Cornell University in New York and his colleagues created a system called GazeTrakthat tracks eye movements with sound, doing away with the need for cameras entirely.

Tiny speakers, one for each eye, broadcast sound at a frequency above 18 kilohertz – outside the range of most humans’ hearing – towards the face, which is reflected and picked up by four microphones on each side of the glasses.

An AI model can then interpret these sounds to unpick which direction the wearer’s eyes are pointing, because of inconsistencies in the shape of their eyeballs and eyelids.

“When you move your eyes, your reflected signal will be different,” says Li. “So by analysing the differences between the signals, we can track your gaze movement. It’s like in sonar systems.”

In tests with 20 participants, the glasses managed to track people’s gaze with an error rate of just 3.6 degrees. This is less accurate than current commercial devices, but accurate enough for most applications in virtual reality, gaming or user interfaces, say the researchers.

“There’s still a gap. But I think we also have some room to improve the accuracy,” says Li. “We’ll certainly do some follow-up work to improve the performance.”

Apart from using less power, the technique offers more privacy, as some users may not feel comfortable having a camera continually filming them just to track eye movement, the researchers say. They also expect it to cost less and add less weight to devices.

Because each person’s eyeballs vary in shape, the AI model used by GazeTrak currently needs to be trained for each individual user. But the researchers hope that if they collect enough data on different users, they can create a universal model that would work for anyone – which would be key for a commercial product.

Reference:

arXiv

Topics: virtual reality / wearables