
A new version of the ancient Chinese board game Go that uses quantum entanglement to add an element of randomness could make it a tougher test for artificial intelligences than regular board games.
“Board games have long been good test beds for AI because these games provide closed worlds with specific and simple rules,” says Xian-Min Jin at Shanghai Jiao Tong University in China. In Go, players take turns to place a stone on a board, trying to surround and capture the opponent’s stones. There are 10171 possible states of the board, compared with around 1050 for chess, making Go a far more complex game.
AlphaZero, an AI created by DeepMind, has mastered this complexity to become the world’s best Go player, but now Jin and his colleagues have developed a new version of Go that is even more complex.
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Quantum Go can be played on an ordinary board, but also requires a computer to record the state of the game and equipment to generate pairs of quantum-entangled photons. Each player places two stones at once on their turn, representing a superposition of two possible locations of a single quantum stone. When a new stone is put next to either of those locations, the quantum state of a pair of entangled photons is measured to determine the original stone’s location, collapsing the superposition. And then the other stone is removed.
This added randomness makes the game more complex. Players can also choose to adjust the probability of their quantum stone appearing in one location, meaning it doesn’t have to be 50-50. This allows one player to have more information than their opponent about where a stone is likely to end up.
AIs can beat humans at other such “hidden information” games, like certain variants of poker, but the complexity of Go brings a new challenge.
“Quantum Go adds a lot more complexity to regular Go by expanding the possible ways the board can change on a player’s turn and that adds a lot more mental load to planning,” says Mike Cook at Queen Mary University of London. “You end up planning for many different possible futures”, which takes more computing power.
“As artificial intelligences surpass humans in various fields, the quantum regime may be the only space where human consciousness and intuition may beat the huge computing power of artificial intelligence,” says Jin. The team has yet to train an AI to play quantum Go, so we don’t know if it would beat human players.
Cook says harder board games may not be the way forward. “AI research isn’t just about finding the most complex, tangled problem possible, it’s also about finding problems that are deceptively simple and figuring out why AIs are so bad at them,” he says. “Quantum Go sounds like a very fun game, but I don’t think we’d learn a lot about AI by beating it – although I’d still very much enjoy seeing it happen.”
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