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NASA is running a competition to figure out how to settle the galaxy

You have 80 million years, a fleet of starships, and a galaxy to colonise: Go! That’s the problem astrophysicists face in a NASA challenge to settle the stars
spaceship and planet
Reach for the stars
VICTOR HABBICK VISIONS/SCIENCE PHOTO LIBRARY

Ten thousand years from now, humanity decides to settle 100,000 stars in the galaxy, and the race is on to see who can spread through our cosmic neighbourhood the fastest. That’s the premise of the 10th Global Trajectory Optimisation Competition (GTOCX) currently being run by NASA, in which teams of astrophysicists and engineers attempt to plot out a course for the human race to populate the stars.

In this imagined future, humans have access to large spacecraft that can support life long enough to travel to other stars, but still can’t travel at the near instantaneous speeds seen in science fiction. “I guess you can imagine these vessels to be like the spaceships shown in [the Disney film] WALL-E,” says Nathalie Hager, a member of a team from Columbia University. They are one of 73 teams from four continents competing in the challenge.

There are a few rules. The first settlers must depart from our solar system within 10 million years and they have up to 90 million years to fan out across the galaxy, with a bonus for answers submitted earliest in the month-long challenge to account for humanity’s supposed dwindling resources in the scenario.

They can have up to three mother ships, which each carry up to 10 settlement pods that may be released when passing a star. Teams also have up to two fast ships that fly directly to a single star system to settle it. And up to three settler ships can depart each star, so long as 2 million years have passed since the star was settled – a limitation that mimics the need to rebuild resources, but also makes the game more manageable.

“If we let them depart immediately, it would make the problem more complex. Instead of having 30 generations of ships, you could have two or three times that number, and they only have a month to solve this,” says Anastassios Petropoulos, one of the organizers of the competition at NASA’s Jet Propulsion Laboratory.

The game is a bit like solving the mathematics puzzle known as the travelling salesman problem, in which you must find the shortest route that visits several cities, but on a galactic scale. “Here you have multiple salesmen and the targets are all moving,” says Petropoulos.

Jacob Irwin, also on the team at Columbia University, says they started with an animated simulation of all 100,000 stars on their orbits, and then broke up into smaller teams to solve each part of the problem – the number of ships to send out, the speed at which they should travel, and the next star they’d visit.

“Early on in the competition, there was one team on the leaderboard that had about 6000 stars settled, but they didn’t score so well because their settlements were clumped. Other teams had only about 1000 stars, but they were more evenly spread out,” Petropoulos says.

So why do this? First, because it’s fun, says Petropoulos. Irwin agrees, and adds that “everyone on the team thrives on tackling difficult, if not previously unsolved problems.”

But it’s also a chance to learn something, even if the scenario is far-fetched right now. “While I think it is possible that we reach the technological level needed for building this kind of vessel at some point, I don’t think that settling other stars is something we’ll need to seriously plan in the next centuries,” says Hager. “That being said, many technological advances have often existed in people’s imagination long before they have been implemented in reality.”

Topics: Space exploration