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Conquer your fear of public speaking by practising in virtual reality

Practising public speaking in virtual reality lets people confront their fears in a safe environment and become more confident in front of real-life audiences
A microphone in front of a group of people
A sight that can easily make someone anxious
Moment/Getty

Hate public speaking? Practising in front of a virtual crowd may help you conquer your fears.

One-third of people feel excessive anxiety when they have to speak in front of others. Many get better with experience, but some find it too daunting to try in the first place.

at Stockholm University in Sweden and his colleagues wondered if virtual reality could provide a safe environment for helping people face their public speaking fears.

They recruited 50 adults with public speaking anxiety to try a training app made by UK company VirtualSpeech. The VR headset lets users pretend they are speaking in front of a large auditorium of people, a small office meeting, or a wedding party. “It feels very realistic,” says Lindner.

The participants were given a series of speaking tasks to complete in front of the virtual crowds over a 3-hour session, either at home or in a therapist’s office. They progressed from simple exercises like counting aloud to giving a short impromptu speech.

A scene from virtual speech
A VR board room
Virtual Speech

By the end, the participants reported feeling significantly more confident about public speaking. They also felt less nervous, shaky and sweaty when they were given real-life exercises to try like asking questions in meetings or giving presentations. “We had one participant who wanted to get rid of their fear before a wedding and they managed to do it,” says Lindner.

The VR setting helps disprove people’s catastrophic beliefs about public speaking, says Lindner. “A lot of people worry they’ll go red, start stuttering or lose track,” he says. “Virtual reality gives them a safe environment to test this out and see that even if it does happen, it’s not the end of the world, which is the first step in breaking out of the cycle of avoidance.”

The team is now developing a similar app in which the virtual audience can interact with the user, for example, by laughing when they make a joke. “It should be even more realistic and allow us to tailor the experience to the individual,” says Lindner.

Journal of Anxiety Disorders

Topics: anxiety / Psychology / virtual reality