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One Per Cent

Problem gaming, robots giving us jobs and self-healing materials

online roulette game

Gaming vs gambling

A of 19,000 people in the UK, US, Canada and Germany suggests that playing online games is far less addictive than gambling. Just 0.5 per cent of the general adult population reported significant distress at their gaming habits (The American Journal of Psychiatry, ). The first large-scale research into the prevalence of 鈥渋nternet gaming disorder鈥 also found no clear link between potential gaming addiction and health.

鈥淲e don鈥檛 need to worry about automation or robots at all鈥

Inventor James Dyson, speaking at the , says automation 鈥渋ncreases the number of more interesting jobs for people鈥.

Electrical healing

Self-healing gadgets are inching closer. A team at the University of California, San Diego, has made magnetic 鈥渋nk鈥 that fixes itself after being damaged. In , the group printed a circuit out of the ink and cut it with scissors. Within seconds, the two ends bonded back together. The ink could also be used to make self-healing batteries and sensors ().

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