A computer that learns to play a 鈥榮cissors, paper, stone鈥 by observing and mimicking human players could lead to machines that automatically learn how to spot an intruder or perform vital maintenance work, say UK researchers.
CogVis, developed by scientists at the University of Leeds in Yorkshire, UK, teaches itself how to play the children鈥檚 game by searching for patterns in video and audio of human players and then building its own 鈥渉ypotheses鈥 about the game鈥檚 rules.
In contrast to older artificial intelligence (AI) programs that mimic human behaviour using hard-coded rules, CogVis takes a more human approach, learning through observation and mimicry, the researchers say.
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The older approach is fraught with problems, as computers struggle when faced with situations that fall outside the remit of these rules and when new rules are introduced.
Participate and learn
鈥淎 system that can observe events in an unknown scenario, learn and participate just as a child would is almost the Holy Grail of AI,鈥 says Derek Magee from the University of Leeds. 鈥淲e may not have solved this challenge quite yet, but we think we鈥檝e made a small dent.鈥
The system was demonstrated at an event sponsored by the British Computer Society in Cambridge, UK, in December 2004. It went on to win the society鈥檚 Prize for Progress Towards Machine Intelligence.
CogVis observed human volunteers playing a version of the game using cards marked with a pair of scissors, a piece of paper, or a stone. They were also told to announce when they had won or when the game was a draw. After watching for several rounds, CogVis was able to call the outcome of each game correctly.
Inductive logic
Chris Needham, another member of the CogVis team, says the system鈥檚 visual processor analyses the action by separating periods of movement and inactivity and then extracting features based on colour and texture. Combining this with audio input, the system develops hypotheses about the game鈥檚 rules using an approach known as inductive logic programming.
鈥淚t was very impressive,鈥 says Max Bramer, a researcher at Portsmouth University, UK, and chair of the British Computer Society鈥檚 AI group. He told 快猫短视频 that CogVis could have many future applications. 鈥淵ou can think of lots of times when you鈥檇 like to be able to point a camera at something and have a computer interpret things for itself.鈥
He suggests that machine鈥檚 could one day use this technique to learn how to spot an intruder on video footage or how to control a robot for important maintenance work. 鈥淚t鈥檚 a very good start, and almost mysterious in the way it works,鈥 Bramer adds.
Stephen Muggleton, an AI expert at Imperial College London, UK, says CogVis combines several strands of AI research, from vision analysis to logic programming. 鈥淭he result is an explicit plan-oriented theory, learned directly from visual and auditory perception,鈥 he told 快猫短视频.
But Muggleton says a key challenge will be to push the system to learn more difficult things. 鈥淚t would be interesting to see if this approach will scale up to more complex games such as noughts-and-crosses or even beginner-level draughts,鈥 he adds.