快猫短视频

Child’s play

Parents want toys that make their kids think. But all kids want are talking Barbies and Kens that can kill. So who will toy companies hire to fashion tomorrow's toys? An educational psychologist, or a weapons designer? The choice is clear.

Parents want toys that make their kids think. But all kids want are talking Barbies and Kens that can kill. So who will toy companies hire to fashion tomorrow鈥檚 toys? An educational psychologist, or a weapons designer? The choice is clear. They鈥檒l go for someone like Ralph Osterhout. He spent his childhood making real guns and cut his professional teeth designing diving equipment for the US Navy Seals and Gulf War night-vision equipment. Osterhout has now been recruited by the likes of Mattel and Sega as a designer in the fiercely competitive world of children鈥檚 toys. Justin Mullins caught up with this turbocharged toy make.

I get a sense that your military gadgets were just big toys for bigger boys . . .

A Seal field team operator or one of your SAS operators would take a very dim view of that statement. You cannot function and survive without this equipment. You鈥檇 die. They are not toys

What have you learned from designing military equipment that gives you an edge in toy design?

Three things: reliability, reliability and reliability. Children are unbelievably destructive. Children don鈥檛 want a toy that lets them down, and a special operations commando has to have a piece of equipment that never lets him down.

What do kids want from the ultimate toy?

Boys and girls are so different. It is virtually impossible to say what the ultimate toy is for them both. Boys want to chop it, smack it, whack it, blow it up, run over it and set it on fire. Girls like to strategise, to share, to talk and negotiate. If I had to summarise it, I鈥檇 say that for girls, it鈥檚 about conversation, communication and sharing. With boys it鈥檚 all about the acquisition and demonstration of skill.

Isn鈥檛 that a stereotypical view of boys and girls? Surely it鈥檚 a bit out of date . . .

Don鈥檛 confuse the play patterns of children with the behavioural trends of adults. My opinions come from observing and interacting with very large numbers of children at play. How many girls play with action figures and transformers? How many boys sport an extensive collection of dolls and accessories? I believe many of these play patterns are genetically based, not culturally based. I also believe that it is both healthy and necessary for the survival of the species, or we would have probably disappeared long ago.

Do you think good toys should also be educational?

I think parents long for toys that are educational, but the educational component rapidly becomes less effective as kids get older. I have never heard a child say, 鈥淢ommy, could you take me to Toys R Us so I can buy a learning toy?鈥 Never!

Is technology changing how children play?

I don鈥檛 think so. We are making children aware of the power of technology. Children are being assaulted by extraordinarily complex visual imagery on TV, in comic books and in movies. And because the imagery is so complex, the expectation in children is much higher. The result is that they become rapidly bored with toys that have very little going for them in terms of technology.

It鈥檚 often said that children are getting older, younger. What does that mean for toy makers?

The length of time that a toy will appeal to a child has become significantly less. For example: Barbie used to be aimed at 4 to 10-year-olds. Now it鈥檚 4 to 6. Lego has also been appealing to younger and younger kids. To increase the longevity of Lego, the company created Lego MindStorms: building blocks with little microprocessors, motor control units and interesting mechanisms that allow you to build robotic devices or other moving devices.

Will children need the Internet to play with tomorrow鈥檚 toys?

Here鈥檚 what will happen with the Internet. A child will buy a doll and instead of sitting there and trying to ascribe her mum鈥檚 personality to one doll and her sister鈥檚 personality to another doll, she will go online. There she鈥檒l select personality types and voice types, and download them into the doll. Then she鈥檒l talk to her doll, the doll talks back, the dolls talk to each other, the dolls have arguments with each other. They argue with her, she argues with them, they become happy and forgive each other, she forgives them. The child will be able to infinitely customise the personality, voice, memories and tastes, even the choices that their toys will make.

Isn鈥檛 there a danger in giving kids even more electronically advanced toys?

That idea is absolute nonsense. I don鈥檛 think any toy company wants to make anything that is unsafe or dangerous. And the number of injuries that occur due to toys is trivial because there are very strict guidelines on the design, engineering and manufacturing processes surrounding toys. Parents, retailers and toy companies are obsessed with safety. I think if you have 鈥淢y-Little-Paedophile鈥 dolls or are making junior serial killer kits, you鈥檝e got a problem. But when you are talking about the world of toys as we know them, and I don鈥檛 care if they鈥檝e got microprocessors or robotic dogs, or whatever, I don鈥檛 believe there is any evidence that it is in any way damaging. Some parents say: 鈥淲hen I was a kid we had plain wooden blocks and we were really encouraged to use our imagination.鈥 But I think we are much more creative today. Give a child complex three-dimensional puzzles that are very sophisticated and you stimulate a higher level of creativity. How do you expect a kid who plays with wooden blocks to come up with a new receptor blocker for HIV later in life?

So you鈥檙e saying that the toys of today contribute to the science of tomorrow?

Let me give you a perfect example. We know beyond a shadow of a doubt that fighter pilots going into flight-training programmes have wildly better reaction times and scores in flight simulation than they did 20 or 30 years ago. The reason is that generations of kids are growing up on video games that dramatically improve reaction time, colour and depth perception and pattern recognition skills. The same thing happens with other aspects of our lives.

But on the other hand, people blame video games for the increase in child obesity . . .

Here鈥檚 the harsh reality. When I was 6 years old I could get on my scooter and ride all around Los Angeles. Would you let your kids do that in London right now, all by themselves? Instead, it is up to the parent to engage their child fully in life no matter how much they love video games. For example, pack them off on a trip, deep into the woods and show them how to track animals or make food out of things they would never have expected in the forest, or how to build rafts at the beach. I have never known a kid who didn鈥檛 find this fully engaging.

What鈥檚 the measure of a successful toy? Is it sales?

Yes, sales, sales and sales.

And how do you know if your idea for a toy will be a sales success?

Lots of people believe in focus groups. But if you really want to know the truth, it鈥檚 instinct. I once tried to convince a toy executive to come out with a line of tiny little hand-held recorders for kids that I鈥檇 developed. He said: 鈥淵ou鈥檙e nuts, kids don鈥檛 care about that.鈥 So I told him a story, about a friend who had two identical twin boys about nine years of age. They were driving back across the country from Miami, slugging each other, tickling each other, pinching each other, doing everything but dismantling the car. Finally, out of desperation, he reached into his briefcase and threw a little hand-held recorder that I had given him over the back of his seat. It only had three buttons: record, play and erase. Very quickly they figured out you could record your voice and play it back. They started recording insults and making farting sounds. For five and a half hours straight they recorded each other鈥檚 voices and insults and passed it back and forth. He called me at the end of the trip and said, 鈥淵ou saved my life!鈥

Did the recorder hit the shops?

After hearing that, the toy executive agreed to try it and we produced a line of hand-held recorders for kids called Yackback that became famous. They generated about $20 to $25 million a year in sales for six years. Why? Because I understood instinctively that kids were enamoured with the sound of their own voice, that they would be empowered by the ability to record anything they want, and hear it played back.

What were the best toys of your childhood?

The toys I made myself. I made bombs, blowguns and bows and arrows. I made rockets, and all kinds of flares.

So you were popular in the neighbourhood . . .

Oh God! I blew up so much stuff. I sent a rocket through a dump truck one summer, which was a little distressing for the owner. I would go down to the beach and make rockets out of bamboo, load them up with black powder, and launch them out over the water. Fortunately I didn鈥檛 injure anybody or myself very severely. But it was a time in the 1960s when rockets were big.

How did you end up designing underwater equipment for the US Navy Seals?

When I was 11 or 12 years old, my life seemed pretty grim. So I used to read James Bond novels. I imagined being extraordinarily accomplished with a bow and arrow, and blowguns and weaponry of all sorts. I got my hands on weapons through gun dealers, and I apprenticed in gunsmithing at a gun shop. I became an extremely accomplished shot with small arms and, oh my God, knife throwing. It was ridiculous. When I finally met people in the military, they were so impressed with my skills that they just assumed I must have been trained by this agency or that. No one bothered to ask. Then I was approached by a US Navy Seal team, called Naval Special Warfare, to help modernise their equipment.

What did you build for the Seals?

I built closed-circuit electronic re-breathers. They鈥檙e backpacks that weigh about 25 kilos and allow you to walk out of a nuclear submarine and function for up to 8 hours, at depths in excess of 100 metres, with no bubbles, no noise and no measurable magnetic signature. When the Soviets were a threat, the idea was that Seal team operators could go underneath ice flows and attach destructive devices to submarines in times of warfare. I also built night-vision goggles that were used by all the different forces in Desert Storm. I built multiwavelength waterproof laser aiming devices. Also a thing called a diver active thermal protection system, which was a specialised dry suit containing an array of tubes that cover 25 per cent of your body. We diverted some oxygen out of the re-breather into a special chamber, where we burnt magnesium to heat water that replenished the heat lost when the diver is in freezing water.

You鈥檝e said that a holy grail in toy design is a powered aircraft weighing less than 20 grams. Why is that?

Let me tell you a sure-fire way to become a multimillionaire overnight. Build a tiny remote-controlled helicopter that can take off from your coffee table, fly around your kitchen and land back on the table in front of you. I can guarantee you right now that if you could make it for less than $50, you would make $50 million out of it in the first year. I have no idea how to do it. But if you could do it, it would make you a millionaire.

So what are you working on now?

If I told you the toy companies would kill me. But let me put it this way, think robotics and communication. They鈥檙e going to be huge.

More from 快猫短视频

Explore the latest news, articles and features